Jul 06, 2006, 03:05 AM // 03:05
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#1
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Lion's Arch Merchant
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How sad of a state the PvE is in Guild Wars...
My guildie friend and I decided to do Hell's Precipice because we needed to do it (I was monk, he was tank), so we got a pug group to do it. We start off fine, clear the first couple of groups... then our other monk dies and decides to leave. The rest of the group decided to continue, because I was sure I could heal them all. Right after this, we get to the warrior boss, kill him, then one of the warriors decides to leave. We now have 6 people, but we decided to continue on. Then right after the warrior boss we get to the Necro boss, kill him, the necros cap, then one of them leaves (we was N/W and he was trying to tank @_@). Now we are down to 5 people, two tanks, and ele (who went afk after this, she only needed bonus for the protector titleh so she leeched it off us), and an SS necro. The one tank tells us it is now impossible, and soon after says he has to "go." So now we are really down to a tank a monk and an SS necro. We decide to carry on, despite the odds. We slowly kill away the groups at the portals, go get the bonus, do the bonus, then kill the portal wraiths. At this point I am suprised how well we are doing, no one is dying at all. We get to Rurik and somehow only manage to pull his group and kill them off slowly with my guildie tanking and using eviscerate and executioners axe, the SS using SS and spinal shivers, and me healing them both. Now comes to the part where we get to fight the Lich. It has been a while since I did this mission, so I couldn't remember how hard he was exactly. I figured him to take little damage, do lots of damage, and take a long time to kill. Instead, he takes a crap load of damage, does very little damage, and dies quickly. We beat it with 3 people for most of the mission. This made me think, "How sad is the PvE if the last mission in the game can be beaten with a random pug of 3 people?" The Lich reminded me of Shiro, except Shiro dies even faster. A good group can kill him in like 30 seconds. Seriously, these are the bosses of both games, and both are this easy to kill? I honestly think they need a buff, along with PvE in general. PvE only becomes a little bit challenging at Thunderhead Keep and afterward. Every mission before then is easily henched. IMO the only decent PvE in the game is The Deep or Urgoz Warren, and it seems that groups are getting much more efficient at those too. I know the game is mostly about PvP, but they could at least spice up the PvE a little bit to make it interesting. I enjoy a challenge more than I enjoy slaughtering easy monsters all the time, and I know more people feel the same.
Just thought I'd share this... I do have screenshots for proof if anyone doesn't believe, but I doubt this is even that amazing...
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Jul 06, 2006, 03:09 AM // 03:09
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#2
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Frost Gate Guardian
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Shiro was a joke. For a master of disaster, he sure died easily. Agreed.
~prime
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Jul 06, 2006, 03:11 AM // 03:11
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#3
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Ascalonian Squire
Join Date: May 2006
Profession: R/Me
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many complain about it being too hard, many complain about it being to easy. Bottom line is the real difficulty comes from pvp, the pve stuff is good the way it is considering how many bad pug's there are out there. I've been on both sides of the coin and it's night and day. There will be rare days where you can get a pug w/ts or vent, then it's just easy as pie. Besides i'm sure most people do not want to repeat the same dam mission 1000x and you are only a fraction of the equations so while you may be good........ well, e nough said
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Jul 06, 2006, 03:14 AM // 03:14
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#4
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Ascalonian Squire
Join Date: May 2006
Profession: R/Me
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leavers = loosers
There is one more thing i'd like to add, i agree whole-heartedly about the leavers! That selfish crap is more annoying than anything I can think of and it happens at the worst possible times. Look it's simple, if you can't dedicate a few hours to do a serious quest, PLEASE, spare the team the aggravation. No one like being left high and dry! Besides, one day it will happen to YOU on a mission you really care about completing, so just don't do it!
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Jul 06, 2006, 03:28 AM // 03:28
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by Meiludor The Quick
many complain about it being too hard, many complain about it being to easy. Bottom line is the real difficulty comes from pvp, the pve stuff is good the way it is considering how many bad pug's there are out there. I've been on both sides of the coin and it's night and day. There will be rare days where you can get a pug w/ts or vent, then it's just easy as pie. Besides i'm sure most people do not want to repeat the same dam mission 1000x and you are only a fraction of the equations so while you may be good........ well, e nough said
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Yes, but don't you think it would be true that people would adapt to the PvE if it became more difficult? Seriously, people would adapt to the environment if the PvE became more difficult, even if it required them to actually LOOK at skills and see what goes well together. I mean, this is the last mission, and obviously it could be done with henchies very easily. I believe that is pathetic.
BTW most of the leavers just joined to cap, which is just as lame... I mean go find a cap group or go with hench...
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Jul 06, 2006, 04:03 AM // 04:03
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#6
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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yeah about shiro...i simply can't understand why they would make the final boss so ridiculously easy
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Jul 06, 2006, 05:02 AM // 05:02
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#7
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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I wenty through Factions pretty fast, but eventually realized why. I'm a fairly hardcore player it seems and the game (according to Jeff Strain recent and ANet's earlier statements) is catered towards casual (a few hours here and a few hours there) players who may not develop the skill we have. The funny thing is that I originally bought the game because the media said it was a casual game that you can pick up and put down when you want. Of course my addictive personality got the best of me lol.
I think the PvE is geared towards that and will be moreso in the future. There's nothing really casual about PvP though. They did throw in a few hoops for us hardcore players like Urgoz, Furnace, FoW, UW, and The Deep. Keeping that in mind helps to understand why some of the rest of it is so short and easy for us :-)
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Jul 06, 2006, 05:03 AM // 05:03
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#8
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Forge Runner
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Quote:
Originally Posted by Russell.Crowe
Yes, but don't you think it would be true that people would adapt to the PvE if it became more difficult?
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You were around when they made the AI move out of AoE radius weren't you? You don't remember the 3000 page long petitions to put it back how it was, and how many people said they were leaving because of it? I'm all for making PvE difficult, but alot of players can't and won't adapt to change.
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Jul 06, 2006, 05:07 AM // 05:07
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#9
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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the only thing the AoE radius thing did was nerf elementalists. honestly, if they're going to make monsters flee, then the least they should have done was lowered the cost, recharge time, and casting of AoE spells, all of which are ridiculous
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Jul 06, 2006, 05:14 AM // 05:14
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#10
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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You want more of a challenge in PvE? Do Shiro with out the celestial skill given to you, still to easy solo it. You can go into an area, quest missions just take four people there ya go instant difficulty.
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Jul 06, 2006, 05:22 AM // 05:22
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#11
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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i agree most pve missions are easy but i think its fine. alot of ppl are henchy-ing 95% of missions and its up to them to decide how they want to play, right? u want some difficulty? do some monking for FOW pug... 2nd monk'll be 55-monk and will leave after the 1st death cos nobody got rezsig of cos, then u'll get ur difficulty and its fun to go urgoz with pug.... i dunno - cap all elites in factions with only henchy....
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Jul 06, 2006, 05:30 AM // 05:30
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#12
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Shiro falls to cookie cutter rama, but he can hurt a balanced build. Also I think Raisu was the last mission, that mission is pretty hard. Oh and umm DOWN WITH STUPID LEAVERS!
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Jul 06, 2006, 05:43 AM // 05:43
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#13
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Desert Nomad
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Quote:
Originally Posted by Y.T.
do some monking for FOW pug... 2nd monk'll be 55-monk and will leave after the 1st death cos nobody got rezsig of cos, then u'll get ur difficulty :
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That is actually easy. You can take no energy management in an 8 man FoW team and be the only monk, and still keep everyone alive. Unless your team does something really stupid like frenzy heal sig wammo who aggroes all.
You shouldn't think of the challenges in PvE coming from the enemies. They come from the players, just like PvP.
(in case it wasn't implied enough, I'm saying the noobs and leavers are what makes PvE hard)
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Jul 06, 2006, 05:48 AM // 05:48
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#14
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Umm the reason for the anti-aoe nerf petition was it slowed down our farming. Hurt someones pcoketbook and they will bitch like hell.
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Jul 06, 2006, 05:54 AM // 05:54
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#15
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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wouldn't want the farmers to be unhappy...
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Jul 06, 2006, 06:01 AM // 06:01
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#16
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I thought you were complaining for the fact of multiple leavers, untill you said you beat Hell's with 3 people! Good Job! How long did you need to figure out PvE is waaay to easy? ( That's why I always keep my presearing/shing jea armour to at least get some respectful challenge )
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Jul 06, 2006, 06:06 AM // 06:06
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#17
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Guild Wars has been out for over a year. Do you think The Lich was that easy the first month GW was out?
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Jul 06, 2006, 06:08 AM // 06:08
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#18
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Academy Page
Join Date: May 2005
Location: Oregon
Guild: [MB] Moa Birds for life
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There are lots, and I do mean lots, of people who feel PvE is much too hard. These are casual players who only get to play once in awhile. Based on some of the information you gave, I think it's a fair assumption to say that you are an experienced PvE player. You need to realize that acheiving a perfect balance that pleases everyone is impossible. Personally, I think Anet has done a respectable job with the difficulty of PvE.
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Jul 06, 2006, 06:26 AM // 06:26
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by -Loki-
You were around when they made the AI move out of AoE radius weren't you? You don't remember the 3000 page long petitions to put it back how it was, and how many people said they were leaving because of it? I'm all for making PvE difficult, but alot of players can't and won't adapt to change.
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Yes I was, and it seems to me that casters have adapted fine... i.e. only new players now bring fire storm, but this skill has its use at some places
Quote:
Originally Posted by Carth`
That is actually easy. You can take no energy management in an 8 man FoW team and be the only monk, and still keep everyone alive. Unless your team does something really stupid like frenzy heal sig wammo who aggroes all.
You shouldn't think of the challenges in PvE coming from the enemies. They come from the players, just like PvP.
(in case it wasn't implied enough, I'm saying the noobs and leavers are what makes PvE hard)
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Obviously not, because we 3 manned the last mission easily
Quote:
Originally Posted by Yanman.be
I thought you were complaining for the fact of multiple leavers, untill you said you beat Hell's with 3 people! Good Job! How long did you need to figure out PvE is waaay to easy? ( That's why I always keep my presearing/shing jea armour to at least get some respectful challenge )
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Thx, and about a week into the game over a year ago =)
Quote:
Originally Posted by Chad
There are lots, and I do mean lots, of people who feel PvE is much too hard. These are casual players who only get to play once in awhile. Based on some of the information you gave, I think it's a fair assumption to say that you are an experienced PvE player. You need to realize that acheiving a perfect balance that pleases everyone is impossible. Personally, I think Anet has done a respectable job with the difficulty of PvE.
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Respectable? With pugs you generally get 3-4 people who know what they are doing, and the rest who don't, yet PvE is so simple that it doesn't matter.
Last edited by Russell.Crowe; Jul 06, 2006 at 06:31 AM // 06:31..
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Jul 06, 2006, 06:30 AM // 06:30
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#20
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Academy Page
Join Date: Jun 2006
Guild: [MEEP] -SMS alliance
Profession: A/
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Quote:
Originally Posted by Senator Tom
Guild Wars has been out for over a year. Do you think The Lich was that easy the first month GW was out?
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Actually, yes he was....Bringer Of Flames ftw, Tom
Nice Guild btw
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